I got the amazing opportunity to work with the Starcraft 2 team as a General Artist Intern in summer of 2018.
Huge thank you to Rob McNaughton, Brandon Blackwell, Doug Cope, Starcraft 2 team, and the Classic Game teams. It was an awesome experience!
Main projects during the internship -
- Cinematic Tychus Minigun - I pushed Design, Model, and Texture it. Also Kitbashed existing geo from SC2 archive projects to enhance details/believably.
- Skill/Achievement Icons - Paint, Composite, and Render to create Icons.
- Trophy Tops - Optimize geo, linked up existing animations, and created materials.
- Artified 3v3 map Canyon of Tribulation - Using existing props and textures to make the map awesome to look at.